![]() ![]() ![]() I say kind of because some of them are hellishly difficult (hur hur). You even get variants of some of the bosses to keep things interesting, and again, this often feeds back into the evolving story. The enemies and bosses themselves are kind of a joy to fight. It’s all just very clever, and you can even build your relationship with each of the characters you meet to learn more about both them and yourself. You get special rewards for using each of these weapons and beating the bosses as you make your way up to the surface, and each of those rewards unlocks some other kind of permanent progression. My personal favourite is Malphon, a pair of gloves that lets you punch and Flash Kick your way through everything. If that sounds a little vanilla to you though, you could always go for the Exagryph, which is basically a machine gun. It helps that each of the weapons also feels completely different too. Ares, the one true god of war, gets two effects, one called Doom which does heavy damage a short while after you’ve hit something, and the other called a Blade Rift, which basically summons spinning swords in set places.īecause of this, your build is going to be absurdly fluid and will be vastly different from run to run. Zeus, for example, is all about lightning. While each of the gods offers basic improvements to your stats, they also specialise in some kind of status effect or alteration. You see, outside of the permanent upgrades you can unlock, the vast majority of your power-ups come in the form of boons offered to you by the gods of Olympus. The dodge is a constant, the weapon attacks are all based on which of the six weapons you’ve got equipped, and the magic attack is dictated by whichever god you’ve decided to cosy up to. ![]() You dodge, use a basic attack, a charge attack, a special attack, and a magic attack. This story is all wrapped around Hades’ compelling action gameplay. ![]()
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